tosslegend 发表于 2017-12-8 11:22:58

天梯地图更新了,新补丁1.21.0出来了

https://us.battle.net/forums/en/starcraft/topic/20759418431

Map Pool
Updated the current ladder map pool in the Frontier League to:
CircuitBreakers1.0
Fighting Spirt
Match Point
Longinus
New Jade
Tau Cross
Destination


Turn-Rate
We have updated our turn rate algorithm to be smarter and better than ever. The new system is more meticulous at determining if the turn rate needs to be lowered and will even increase it.

wo-----kao 发表于 2017-12-8 11:52:35

[蓝贴新闻] “星际争霸重制版”1.21.0补丁更新说明(2017-12-08)

暴雪今天(约凌晨3点)发布了星际直播重制版的1.21补丁,距离上个大补丁(1.20版,也就是游戏发售日)已过去近4个月,下面是部分简要的中文翻译:

各位尊敬的脑虫、人类指挥官和星灵执行官:补丁1.21.0已经到来。这个补丁重点是启用EUD、更新CCMU变量、改进转换速率,以及全新的天梯地图池。

1、EUD“Extended Unit Death”
增加了一个EUD模拟器,现在可以支持大量的EUD自定义地图。能够给重制版做出这样的改变,我们非常激动和自豪,也希望大家喜欢。有关EUD的更多信息,请查看我们的博客。

2、CCMU “Cannot Create More Units”
我们更新了CCMU的数据变量,星际爱好者可以为此欢呼了。“sprites & bullets”的限制大大提高。此外,我们增加了一个选项:创建游戏时可以选择把CCMU limits调整回原版(大约1700)。

(译注:EUD和CCMU这两个问题是欧美玩家期待已久的。暴雪嘉年华期间,关于EUD和CCMU的介绍,可以查看这里:[http://bbs.ngacn.cc/read.php?tid ... &pid=250177264&to=1] )

3、天梯地图池(Map Pool)更新
(4)CircuitBreakers 1.0(断路器)
(4)Fighting Spirit (斗魂)
(2)Match Point (赛点)
(3)Longinus II
(4)Neo Jade
(3)Tau Cross
(2)Destination

(译注:上版地图池:斗魂、断路器、Python、Outsider、Nostalgia、Arcadia)

4、转换速率(Turn-Rate )
我们更新了Turn-Rate算法,比过去要优化很多(网络延迟方面问题)。新系统会更为审慎地判断:是否应降低Turn-Rate。

5、录像(Replay)
现在,玩家可以在个人信息界面选择观看Replay。


剩余其他次要的就不翻了(Bug修复、战网指令、兼容性、存在的问题等),附英文原版:

Patch 1.21.0 has arrived. This patch was focused on enabling EUD , updating the CCMU variables, improving our turn rate system, and introducing a brand new map pool for the current Frontier League.

Features & Improvements

EUD
Added an EUD “Extended Unit Death” emulator that supports hundreds of EUD offsets for custom maps. This is something that we have been very excited to deliver for StarCraft Remastered and hope you all really enjoy it. For additional information on EUD please visit our blog: ([https://starcraft.com/en-us/articles/21313396)]

CCMU “Cannot Create More Units”
Brood War enthusiasts can rejoice in the glory that is updated CCMU variables. We have raised the limits of sprites & bullets that can be spawned in game! Additionally, we have added an option while creating a game that allows players to adjust the CCMU limits back to their original limitations.

Map Pool
Updated the current ladder map pool in the Frontier League to:
CircuitBreakers1.0
Fighting Spirit
Match Point
Longinus II
Neo Jade
Tau Cross
Destination

Turn-Rate
We have updated our turn rate algorithm to be smarter and better than ever. The new system is more meticulous at determining if the turn rate needs to be lowered and will even increase it.

Replays
Players can now view their own replays from the profile screen.

Bug Fixes

General
Changes made for Game Speed, Key Scroll Speed or Mouse Scroll Speed should now persist after patches.
Pressing U now only toggles replay speed after Alt+Tabbing in and out of the Replay session.
The + and = symbols are now working correctly within chat.

Battle.net
/where and /whois commands are now working correctly for those that are Blizzard friends and non Blizzard friends.
Fixed an issue where some player and race settings couldn’t be changed in the Single Player lobby.
Players that navigate rapidly through the client menus will no longer hit a black screen state.

Compatibility
Fixed a crash on Mac occurring when joining a Multiplayer custom game.

Known Issues:
Save game is disabled for EUD maps
Replays will not be saved for EUD maps
A big majority of EUD maps are supported except for maps that change the SCR graphics


原载
http://bbs.ngacn.cc/read.php?&tid=13010819

ChanHoNam 发表于 2017-12-8 17:54:35

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